The player’s fighter has a lot of firepower.
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He can also try to funnel all enemies onto a single path and destroy them all at ones with powerful area damage weapons. One can either collapse buildings onto enemies to destroy them or to block their paths. The game’s environment is a perfect example of how the player can play his enemies. As it turned out, that was not a simple concept and the project has already taken about 5 years to complete.Ĭan you tell us a few of the strategies that players can use to outwit their enemies? Is it possible for a player to just go guns blazing and try to take out all enemies by themselves? At that point we decided to add tower defense gameplay to X-Morph and limit the size of the maps. After a bit of pre-production we decided that making scrolling levels with level of quality that we expected was going to be too much for us. We thought about making a game similar to the classic River Raid, but with a modern take.
#X MORPH DEFENSE SWITCH REVIEW DRIVER#
How did the concept come about?Īfter Zombie Driver we wanted to make a small game that wouldn’t take long to produce. The concept for X-Morph: Defense is very cool, like the reverse of a classic shoot ’em up where ships come to you. "On the easy difficulty setting players don’t have to care much about tower placement, but on higher difficulty setting they will have to master both tower defense and shooting mechanics."
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GamingBolt spoke to EXO’s chief operating officer Pawel Lekki about the game including how the concept came about and what players can expect. But how about a tower defense title that plays like a twin stick shoot ’em up, challenging you to funnel enemies in a particular way and using destructible environments to your advantage? That’s EXOR Studios’ X-Morph: Defense in a nut-shell but there’s so much more to the game than that. We’ve seen FPS games, puzzle games, RPGs, reverse tower defense and much more.
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It’s not exaggeration that the tower defense genre has seen every possible combination thus far.